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Battle for Wayland Keep


Date added:MAY 26,2011

Tags: Strategy Battle, Defence, Strategy War,

Description:Battle for Wayland Keep is a prelude to the upcoming game “Ortus”, which has been in development for almost a year. This ‘minigame’ (Battle for Wayland Keep) was put together to give players a sample of the history of the world in Ortus, and a ‘tip-of-the-iceberg’ sample of some of the game mechanics we have been building for Ortus. DISCLAIMER: This game is large in size and may take a while to load. It also uses a lot of processing power and is recommended that you play it on a computer with 1-2 gig of ram and a decent CPU. CREDITS: Code/Engine Design – Matthew Stradwick (Moonkey) Director/Lead Art Design – Josiah Brooks (Jazza) Lead story – Adam Ipsen Story Team – Sharon Ipsen, Shad Brooks, Josiah Brooks Environment Art – Greg Bartlette (Zeedox) Cutscene Art – Jesse Turner (jouste) Music – Charles Evans Sound Effects – Zach Striefel Special Efects Animation – Michael Sung Sponsored by Armor Games

Instructions:-Mouse to move/select abilities -WASD/arrows to control the camera -SPACE BAR to toggle PAUSE, you can issue commands while paused

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